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Four Ideas for Fun and Challenging Brain Breaks

Four Ideas for Fun and Challenging Brain Breaks

Learning can be a lot of work and make young students' brains feel tired. What is a way to help them push past this brain fatigue? Give them a break! I’m glad you asked! We have come up with four fun brain breaks. The best part? Even though it feels like a break, they will still be using their cognitive skills!

Human Knot: Divide people into groups of about eight. Have each person grab right hands with someone who is not directly next to them. Then do the same with left hands. The challenge is to untangle and become a circle without releasing hands. This is a great game for building logic skills! Students have to use logic to figure out the best way to untie the knot.

Freeze Dance: Turn on some music, have everyone get up and dance as the music plays. When the music stops, each player must freeze immediately and hold that position until the music begins again. If a player does not freeze immediately, s/he does 10 jumping jacks during the start of the next round and then rejoins the dance. Freeze dance works on processing speed because the student has to respond quickly as soon as the music stops!

Blinky Thinky: Blink your left eye while simultaneously snapping your fingers with your right hand. Now blink your right eye and while snapping with your left hand. Try to blink one eye while snapping on the opposite side's hand 15 times in a row alternating eyes. In other words, blink your left eye while simultaneously snapping with your right hand and then blinking your right eye while snapping with your left hand. Again, this is working on processing speed as the student has to quickly switch back and forth between eyes and hands!

Simon Says: One player is designated “Simon” and the rest of the players have to copy what they do when Simon starts the game by saying “Simon says!” Players do not copy if this phrase is not said. “Everyone jump!” everyone must stay as they are. But, “Simon says: everyone jump” means all players must jump. Anyone who doesn’t follow Simon is out! This game helps with attention skills and memory. The student has to make sure to catch whether or not the leader of the game says "Simon Says” at the beginning.